

I assume the idea here is that if a beholder is easily able to fire off all ten eyestalks every round, then most parties won't stand a chance. This is odd considering the old vague rules in 1e about a round being a minute and that a combat includes lots of assumed movement and back-and-forth. So if a party all stands in a clump to one side, only 1-4 eyestalks can attack. Not all of their eyestalks can attack the party at once, unless the party has completely surrounded it.

The big thing with beholders is that they shoot beams from their eyes that do different spell effects. To kill a beholder with 45 hit points, you can do 30 points to the main body, and it will die. Each holds a certain percent of the total hit points. You could try to stab an eyestalk, ot the cetral eye, or an eyestalk. You get to choose where you attack the beholder.
Beholder dnd 5e stats manual#
Let's see what the 1st edition Monster Manual has to say about beholders:
